GameFrameThe aim of this project is to produce a Open Source (LGPL) framework to support the creation of browser based multiplayer games with Java and XSL.
What kind of game do we think of?
We are not thinking of a single special game. Our aim is to have a technical base to play with real people over the net. We have some ideas for real games, maybe somewhat like board games but just for larger audiences (say 10 players).
So actually anything which is playable with more than one player is interesting. There might be computerized opponents, but only to augment playing people never as a main target.
The focus will rather be turn based games, so games will probably not be real time, but turns may be anything between a turn a minute and a turn a day or even longer.
Yes, an email chess service would fit in this describtion, but you better expect games to come which have not yet been invented.
What components will GameFrame consist of?GameFrame is planned to consist of the following major components:
What is the current status?Well, the current status, might have allready changed. See on the SourceForge project summary, what is going on.
What tools will we use in GameFrame?Everything what we need. Definately needed will be:
What can I do to help GameFrame?
Well, we need people fluent or willing to tech themselves in above tools. Some knowledge of Java seems to be very helpful, since Patrick and Frank have basic knowledge in all of the above tools and are willing to share.
In a later stage of the project we might need people with game ideas or interested in cool HTML design.
How are we going to proceed with GameFrame?Generally we'd prefer a Bazaar organization of the project. This is we have no plans, but lots of ideas and expectations, but anyone who can do something can immediately throw it in.
What is Spieleck?Well Spieleck is a tiny little server, privately sponsored and maintained, to host various private projects. Spieleck might become the internet test environment for the first running versions of GameFrame.
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