|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||
java.lang.Object
|
+--de.spieleck.game.base.UpdateMessageBase
|
+--de.spieleck.game.base.msg.PlayerMessage
|
+--de.spieleck.game.base.msg.PlayerLeaveMessage
XXX This would be even short if it subclassed PlayerJoinMessage?! Or should we make an abstract PlayerMessage above this. Dunno.
| Fields inherited from class de.spieleck.game.base.msg.PlayerMessage |
player |
| Fields inherited from class de.spieleck.game.base.UpdateMessageBase |
place |
| Constructor Summary | |
PlayerLeaveMessage(GamePlace place,
GamePlayer s)
|
|
| Methods inherited from class de.spieleck.game.base.msg.PlayerMessage |
getPlayer |
| Methods inherited from class de.spieleck.game.base.UpdateMessageBase |
getPlace |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public PlayerLeaveMessage(GamePlace place,
GamePlayer s)
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||