de.spieleck.game.base.msg
Class PlayerLeaveMessage

java.lang.Object
  |
  +--de.spieleck.game.base.UpdateMessageBase
        |
        +--de.spieleck.game.base.msg.PlayerMessage
              |
              +--de.spieleck.game.base.msg.PlayerLeaveMessage
All Implemented Interfaces:
UpdateMessage

public class PlayerLeaveMessage
extends PlayerMessage

XXX This would be even short if it subclassed PlayerJoinMessage?! Or should we make an abstract PlayerMessage above this. Dunno.


Fields inherited from class de.spieleck.game.base.msg.PlayerMessage
player
 
Fields inherited from class de.spieleck.game.base.UpdateMessageBase
place
 
Constructor Summary
PlayerLeaveMessage(GamePlace place, GamePlayer s)
           
 
Methods inherited from class de.spieleck.game.base.msg.PlayerMessage
getPlayer
 
Methods inherited from class de.spieleck.game.base.UpdateMessageBase
getPlace
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

PlayerLeaveMessage

public PlayerLeaveMessage(GamePlace place,
                          GamePlayer s)


gameframe project